![]() It is unlikely any of these ideas progressed into full production. These include collecting the energy of weapons fired at it to fire back at attackers, alternate animations for the shield deployment, and a shield effect similar to the Drop shield armour ability later featured in Halo: Reach. This series of sketches done by animator John Butkus in December 2002- January 2003 depict some alternative ideas for creative ways that a Jackal could use its shield gauntlet. The names seem to reference the Disintegrator weapon cut from Halo 2, seeming to indicate that at some point in development a Hunter enemy variant equipped with the Disintegrator weapon was planned for inclusion in the game. The files named z_disintegrator_fire have three components one for the weapon fire starting, one looping and one for the weapon fire ending. In the files for Halo 2 for Windows Vista can be found several audio samples under the pathway sound\weapons\hunter_cannon\hunter_cannon_loop. Based on the rest of her dialogue, it appears that the Grunt would have functioned similarly to a mobile alarm alerting the rest of the Covenant to John-117's presence during a cut stealth sequence in the level. ![]() In the deltatemple.hsc file in the Halo 2 Editing Kit, a new type of Unggoy referred to as a Comm Grunt is mentioned by Cortana. ![]()
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